Saturday, June 14, 2008

DCGN #3 of 6.13




Yes ladies and gents, we have returned (in case you didn't know already) and we kicked off our third Dispatch Community Game Night last night and the final outcome? Lots of fun and random tomfoolery, as well as the occasional lag.

This time around the fans got to play several new gametypes and maps, especially a really awesome distortion map rendered by our pals from Forgehub.

The team this time around:


Dispatch Films/ 508th Brigade

LT1: Breaker of Noobs
Deadite: Hulk Smash?
Achronaut: "Mortal Wombat"
Dragnew: Death from New Zealand!



Game 1: "Lockdown"
Gametype: One Flag CTF
Map: Foundry




Tone: Lagtacular!

This game was very interesting, attackers had to gear up and raid a forged base in which there were only two staircases to enter. The first few minutes were somewhat entertaining, that is, until the lag kicked in. Next thing you knew, a one flag CTF game turned into a free for all monkey HONK! fight. "LAGTACULAR" roared the Deadite as he dissipated into nothingness only to reappear behind the enemy and strike down his foe.

Game 2: "Distortion"
Gametype: Team Slayer
Map: Foundry




Tone: "I'm tripping out man!"

This was the most enjoyable game for me because it was very creative and extremely fun to play with loads of people. It is pretty hard to describe how awesome of a map this creation was (thank you Forgehub!). The two teams spawned inside a sort of zero gee, inverted, "optical illusion"-typed base in which ceilings became floors, vice versa. It was just... Awesomely crazy.

Game 3: "I am Legend"
Gametype: Infection
Map: Standoff




Tone: Deathly?

No Dispatch Film Game Night is complete without a good ol' round of Infection, especially a Deadite "I am Legend" gametype. It was your basic survive and run type of zombie game, although casey006 owned alot of us using the flamethrower. That man truly earned title as "Zombie [/Cabbage] Torcher" with his flamethrower of doom when he found himself all alone (the man got two killtaculars and a killtrocity).

I was not able to stay for the other two games, but from what I have heard, they were a blast and the fans were able to play some Grifball and Prophecy Eagle Stronghold Assault.

To say the least, it was definitely a triumphant return for Dispatch Films this Summer. I was very pleased with the amount of fun we had with the community. Now all that remains for this epic formula of win is the premiere of Blackstone! Bleh, bleh, bleh that's all folks!

*Note: A video covering the highlights of the game night is on the way!

Sunday, June 8, 2008

Dispatch Update of June 8th



Zomg an update!? Yes, and I am very sorry for the delay, but many of us have finally got our schooling out of the way and our Summer vacations have just begun! What does that mean for you guys? Well, we have a very nice, juicy Summer planned out for you guys.

Blackstone

What the HONK! is going on with Blackstone?

Rest assured, we have had to re-film this project too many times already just to get every bit of every scene nailed perfectly. Editing is about 1/3 completed and our voice actors have been handing me some very nice stuff for the final piece.

Is it going to be just one huge movie or in weekly parts or something?

My minions and I... er um... Staff, have discussed this issue and it seems we will be releasing segments every week, just to make things more exciting and to help me in the end with rendering this monster. There will probably be a total of three parts.

Prophecy

Did this series die?

Did Frankie die? I rest my case.

When can we expect Episode 4?

Alot of our attention has been concentrated on Blackstone but much of the scriptwriting and plot basics for the entire season for Prophecy has already been completed. Rest assured, new episodes for Prophecy will be coming very soon...

Phoenix

Although this is a Dispatch Films project, most of our cast and crew are not exactly involved directly per se. I just have to say that this is another independent project that some of us decided to help produce and that it is, by no means, hindering the progress of any of our original projects.

Well that is just about it for now, some basic updating... On a Sunday... Stay tuned for next weekend's update (hopefully on time as I get back into the swing of things now). Peace.